
Video game scores started sounding more like film scores. The transition to CD-quality sound in the ’90s was a real game-changer. The eight-bit revolution ushered in catchy arcade jingles. The first melodic soundtrack didn’t arrive until eight years later. Game audio was just a blip when Pong arrived on the scene in 1972.

It was also released on vinyl, and those records sold out.

The full scale of what can be done in an orchestral piece,” he said.Īs is now what has become standard practice for many games, the music of Hogwarts was released on its own as a download. “You’ve got everything from battle scenes with huge drums to maybe sad moments, soft strings, broad strokes. That year was kinda crazy,” said audio engineer and musician Jake Bowen.īowen performed some of the music written for viola and thunder sheet, a large piece of suspended sheet metal that can produce deep, thunderous rolls and eerie, high-pitched dissonance when bowed. “I knew it would be maybe a little bigger than some of the games we’ve worked on, but I think the scale was probably five-x at least. He produced an entire classical album for a piano that performs when the player casts a spell over it. So that it’s not just one line, it’s a whole series of lines that can jump between each other,” Myers explained.įor Hogwarts, he spent five years producing 70 hours of music, about 30 of which ended up in the game. And then, in a video game, you almost have to think of it as a complete matrix.


“Classical scoring of a film, you basically have a line. Video game scores have been compared to film scores but can be more complex because the game’s plot can veer in so many different ways.
